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#include "graph/graph-template.hpp"
#pragma once
#include <bits/stdc++.h>
using namespace std;
template <typename T = int>
struct Edge {
int from, to;
T cost;
int idx;
Edge() = default;
Edge(int from, int to, T cost = 1, int idx = -1)
: from(from), to(to), cost(cost), idx(idx) {}
operator int() const { return to; }
};
template <typename T = int>
struct Graph {
vector<vector<Edge<T> > > g;
int es;
Graph() = default;
explicit Graph(int n) : g(n), es(0) {}
size_t size() const { return g.size(); }
virtual void add_directed_edge(int from, int to, T cost = 1) {
g[from].emplace_back(from, to, cost, es++);
}
// virtual 可以被重载,实现多态
virtual void add_edge(int from, int to, T cost = 1) {
g[from].emplace_back(from, to, cost, es);
g[to].emplace_back(to, from, cost, es++);
}
void read(int M, int padding = -1, bool weighted = false,
bool directed = false) {
for (int i = 0; i < M; i++) {
int a, b;
cin >> a >> b;
a += padding;
b += padding;
T c = T(1);
if (weighted) cin >> c;
if (directed)
add_directed_edge(a, b, c);
else
add_edge(a, b, c);
}
}
inline vector<Edge<T> > &operator[](const int &k) { return g[k]; }
inline const vector<Edge<T> > &operator[](const int &k) const { return g[k]; }
};
template <typename T = int>
using Edges = vector<Edge<T> >;
#line 2 "graph/graph-template.hpp"
#include <bits/stdc++.h>
using namespace std;
template <typename T = int>
struct Edge {
int from, to;
T cost;
int idx;
Edge() = default;
Edge(int from, int to, T cost = 1, int idx = -1)
: from(from), to(to), cost(cost), idx(idx) {}
operator int() const { return to; }
};
template <typename T = int>
struct Graph {
vector<vector<Edge<T> > > g;
int es;
Graph() = default;
explicit Graph(int n) : g(n), es(0) {}
size_t size() const { return g.size(); }
virtual void add_directed_edge(int from, int to, T cost = 1) {
g[from].emplace_back(from, to, cost, es++);
}
// virtual 可以被重载,实现多态
virtual void add_edge(int from, int to, T cost = 1) {
g[from].emplace_back(from, to, cost, es);
g[to].emplace_back(to, from, cost, es++);
}
void read(int M, int padding = -1, bool weighted = false,
bool directed = false) {
for (int i = 0; i < M; i++) {
int a, b;
cin >> a >> b;
a += padding;
b += padding;
T c = T(1);
if (weighted) cin >> c;
if (directed)
add_directed_edge(a, b, c);
else
add_edge(a, b, c);
}
}
inline vector<Edge<T> > &operator[](const int &k) { return g[k]; }
inline const vector<Edge<T> > &operator[](const int &k) const { return g[k]; }
};
template <typename T = int>
using Edges = vector<Edge<T> >;