This documentation is automatically generated by online-judge-tools/verification-helper
#include "graph/tree/heavy-light-decomposition.hpp"
#include "../graph-template.hpp"
template <typename T = int>
struct HeavyLightDecomposition : Graph<T> {
public:
using Graph<T>::Graph;
using Graph<T>::g;
/*
sz[u]: u 子树大小
par[u]: u 的父亲
dep[u]: u 的深度
in[u]: dfs 序 u 进来的时间戳
out[u]: dfs 序 u 出去的时间戳
head[u]: u 所在的重链的起始位置
rev[t]: 时间戳为 t 时对应的节点
*/
vector<int> sz, in, out, head, rev, par, dep;
void build(int root = 0) {
sz.assign(g.size(), 0);
in.assign(g.size(), 0);
out.assign(g.size(), 0);
head.assign(g.size(), 0);
rev.assign(g.size(), 0);
par.assign(g.size(), 0);
dep.assign(g.size(), 0);
dfs_sz(root, -1, 0);
int t = 0;
head[root] = root;
dfs_hld(root, -1, t);
}
int la(int v, int k) {
// v 向上走 k 步到的点
assert(dep[v] >= k);
while (1) {
int u = head[v];
if (in[v] - k >= in[u]) return rev[in[v] - k];
k -= in[v] - in[u] + 1;
v = par[u];
}
}
int lca(int u, int v) const {
for (;; v = par[head[v]]) {
if (in[u] > in[v]) swap(u, v);
if (head[u] == head[v]) return u;
}
}
int dist(int u, int v) const { return dep[u] + dep[v] - 2 * dep[lca(u, v)]; }
vector<tuple<int, int, bool>> dec(int u, int v) {
vector<tuple<int, int, bool>> pu, pv;
while (head[u] != head[v]) {
if (in[u] > in[v]) {
pu.emplace_back(in[head[u]], in[u], true);
u = par[head[u]];
} else {
pv.emplace_back(in[head[v]], in[v], false);
v = par[head[v]];
}
}
if (in[u] <= in[v])
pv.emplace_back(in[u], in[v], false);
else
pu.emplace_back(in[v], in[u], true);
reverse(pv.begin(), pv.end());
pu.insert(pu.end(), pv.begin(), pv.end());
return pu;
}
private:
void dfs_sz(int u, int pre, int d) {
dep[u] = d;
par[u] = pre;
sz[u] = 1;
if (g[u].size() && g[u][0] == pre) swap(g[u][0], g[u].back());
for (auto &v : g[u]) {
if (v == pre) continue;
dfs_sz(v, u, d + 1);
sz[u] += sz[v];
if (sz[g[u][0]] < sz[v]) swap(g[u][0], v);
}
}
void dfs_hld(int u, int pre, int ×) {
in[u] = times++;
rev[in[u]] = u;
for (auto &v : g[u]) {
if (v == pre) continue;
head[v] = (g[u][0] == v ? head[u] : v);
dfs_hld(v, u, times);
}
out[u] = times;
}
};
#line 2 "graph/graph-template.hpp"
#include <bits/stdc++.h>
using namespace std;
template <typename T = int>
struct Edge {
int from, to;
T cost;
int idx;
Edge() = default;
Edge(int from, int to, T cost = 1, int idx = -1)
: from(from), to(to), cost(cost), idx(idx) {}
operator int() const { return to; }
};
template <typename T = int>
struct Graph {
vector<vector<Edge<T> > > g;
int es;
Graph() = default;
explicit Graph(int n) : g(n), es(0) {}
size_t size() const { return g.size(); }
virtual void add_directed_edge(int from, int to, T cost = 1) {
g[from].emplace_back(from, to, cost, es++);
}
// virtual 可以被重载,实现多态
virtual void add_edge(int from, int to, T cost = 1) {
g[from].emplace_back(from, to, cost, es);
g[to].emplace_back(to, from, cost, es++);
}
void read(int M, int padding = -1, bool weighted = false,
bool directed = false) {
for (int i = 0; i < M; i++) {
int a, b;
cin >> a >> b;
a += padding;
b += padding;
T c = T(1);
if (weighted) cin >> c;
if (directed)
add_directed_edge(a, b, c);
else
add_edge(a, b, c);
}
}
inline vector<Edge<T> > &operator[](const int &k) { return g[k]; }
inline const vector<Edge<T> > &operator[](const int &k) const { return g[k]; }
};
template <typename T = int>
using Edges = vector<Edge<T> >;
#line 2 "graph/tree/heavy-light-decomposition.hpp"
template <typename T = int>
struct HeavyLightDecomposition : Graph<T> {
public:
using Graph<T>::Graph;
using Graph<T>::g;
/*
sz[u]: u 子树大小
par[u]: u 的父亲
dep[u]: u 的深度
in[u]: dfs 序 u 进来的时间戳
out[u]: dfs 序 u 出去的时间戳
head[u]: u 所在的重链的起始位置
rev[t]: 时间戳为 t 时对应的节点
*/
vector<int> sz, in, out, head, rev, par, dep;
void build(int root = 0) {
sz.assign(g.size(), 0);
in.assign(g.size(), 0);
out.assign(g.size(), 0);
head.assign(g.size(), 0);
rev.assign(g.size(), 0);
par.assign(g.size(), 0);
dep.assign(g.size(), 0);
dfs_sz(root, -1, 0);
int t = 0;
head[root] = root;
dfs_hld(root, -1, t);
}
int la(int v, int k) {
// v 向上走 k 步到的点
assert(dep[v] >= k);
while (1) {
int u = head[v];
if (in[v] - k >= in[u]) return rev[in[v] - k];
k -= in[v] - in[u] + 1;
v = par[u];
}
}
int lca(int u, int v) const {
for (;; v = par[head[v]]) {
if (in[u] > in[v]) swap(u, v);
if (head[u] == head[v]) return u;
}
}
int dist(int u, int v) const { return dep[u] + dep[v] - 2 * dep[lca(u, v)]; }
vector<tuple<int, int, bool>> dec(int u, int v) {
vector<tuple<int, int, bool>> pu, pv;
while (head[u] != head[v]) {
if (in[u] > in[v]) {
pu.emplace_back(in[head[u]], in[u], true);
u = par[head[u]];
} else {
pv.emplace_back(in[head[v]], in[v], false);
v = par[head[v]];
}
}
if (in[u] <= in[v])
pv.emplace_back(in[u], in[v], false);
else
pu.emplace_back(in[v], in[u], true);
reverse(pv.begin(), pv.end());
pu.insert(pu.end(), pv.begin(), pv.end());
return pu;
}
private:
void dfs_sz(int u, int pre, int d) {
dep[u] = d;
par[u] = pre;
sz[u] = 1;
if (g[u].size() && g[u][0] == pre) swap(g[u][0], g[u].back());
for (auto &v : g[u]) {
if (v == pre) continue;
dfs_sz(v, u, d + 1);
sz[u] += sz[v];
if (sz[g[u][0]] < sz[v]) swap(g[u][0], v);
}
}
void dfs_hld(int u, int pre, int ×) {
in[u] = times++;
rev[in[u]] = u;
for (auto &v : g[u]) {
if (v == pre) continue;
head[v] = (g[u][0] == v ? head[u] : v);
dfs_hld(v, u, times);
}
out[u] = times;
}
};